Some Noises
The following noise materials are pure VSL shaders. No plugins are needed. They are intended to give you some more variety
of readily available noise functions. Note that besides of using them 'as is', they can also be used to control parameters of other materials,
e.g. by distorting mapping coordinates. As an example, the Agate noise uses internally a worm noise to perturb the coordinates of a subsequent cell noise.
Some names are arbitrarily chosen, based on my impression of what they resemble. Feel free to call them whatever you like.
Worm noise
Download
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 1
Contrast = 30
Amplitude = 1
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 3
Contrast = 30
Amplitude = 1
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The bump version
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Parameters:
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Scale = 1,1,1
Roughness = 1
Contrast = 30
Amplitude = 0.01
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The bump version
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Parameters:
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Scale = 1,1,1
Roughness = 3
Contrast = 30
Amplitude = 0.01
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Agate
Download
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 5
Detail = 0.1
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The color version
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Parameters:
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Scale = 0.2, 0.2, 0.2
Roughness = 5
Detail = 0.1
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 1
Detail = 0.1
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 5
Detail = 0.5
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The color version
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Parameters:
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Scale = 1,1,1
Roughness = 5
Detail = 0.1
Different blend curve
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The bump version
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Parameters:
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Scale = 1,1,1
Roughness = 5
Detail = 0.1
Amplitude = 0.005
(The Amplitude control is below the curve)
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The bump version
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Parameters:
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Scale = 0.2, 0.2, 0.2
Roughness = 5
Detail = 0.1
Amplitude = 0.005
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The bump version
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Parameters:
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Scale = 0.2, 0.2, 0.2
Roughness = 2
Detail = 0.1
Amplitude = 0.01
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The bump version
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Parameters:
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Scale = 0.2,0.2,0.2
Roughness = 5
Detail = 0.1
Amplitude = 0.01
Different blend curve
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info1@schmeling-consulting.de
Impressum:
Michael Schmeling, Software Consultant
Herkulesstr. 103
D-34119 Kassel
Germany
Tel.: +49 561 35386
Email: info1@schmeling-consulting.de
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